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Against Flow: Video Games and the Flowing Subject American Humor - Peoples & Cultures video games rival even television

SKU 41190327344
4.2
Description

video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past

or sticker collector

hardback book showcases the remarkable concept art and in-game renderings created by the talented development team creating the game in collaboration with Marvel

McCandless creates visually stunning displays that blend the facts with their connections

Parts I–IV cover the fundamental “nuts and bolts” of any introductory game theory course

Against Flow: Video Games and the Flowing Subject American Humor - Peoples & Cultures video games rival even televisionISBN 13: 9780262045506 Publisher: MIT Press Publication date: 04 13 2021 Pages: 328 Product dimensions: 6. 10(w) x 9. 10(h) x 1. 00(d) A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games. Flowas conceptualized by the psychologist Mihaly Csikszentmihalyidescribes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video

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