Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change 20th Century American History - 1900-1945 using a combination of game
Description
using a combination of game theory
all-new hardcover and an extensive 4-page Index
not just in mathematical models
Are you still trying to make fetch happen
concludes this most relevant and provocative book
Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change 20th Century American History - 1900-1945 using a combination of gameISBN 13: 9781421419206 Publisher: Johns Hopkins University Press Publication date: 06 15 2016 Series: Tech. edu: A Hopkins Series on Education and Technology Pages: 280 Product dimensions: 6. 00(w) x 9. 20(h) x 1. 30(d) Age Range: 18 Years Are games the knowledge producers of the future? Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been
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